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I like the atmosphere and the way the tension is built up. I understand the slowness of the dialogue helps with that in a way, though I definitely would have preferred it if it was just a bit faster though. Interesting take on the theme!

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Thank you for rating our game! The problem with that was that we didn't have enough time for playtesting, but now after the jam is over I agree on the slowness lol. 

I will check your game soon I really love the icon and the name.

Thank you for reviewing our game! Yes, the slowness is always a curious trick to pull in building tension. I am usually the first one to bring it up too, however my instincts keep telling me that that's not the root of the problem with the first dialogue. I think there's just enough of a lack of things going on visually and audibly that the player isn't stimulated enough and thus they end up becoming frustrated. If there were visuals fading in other than the eyes or if a voice began whispering into your ears just before the dialogue, I think that would prolong the player's attention span, and enable a real sense of tension and curiosity. All that being said, narrative is SUPER hard to do in short-form games, while also having compelling gameplay, so it's a challenge including both, and atmosphere on top of everything. A fun challenge, but maybe a little much for a 4-day jam. ^  ^;

Thanks again for the review and the feedback! I'll be sure to review your entry shortly!