Why do I lose immediately when flying a loop? The game is too difficult for me unfortunately, it took me many tries just to get the first clock. I think the delayed control mechanic of first pitching the jet and it then picking up speed is a really cool idea!
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Yeah, I expected the refueling mechanic would cause some confusion. Basically, I wanted to make the fuel gauge a hard time limit for the player to hit the clocks in, but also wanted the refuel to happen after they flew in a loop, so I decided to make any loops that happen before the score target at the top of the screen is reached give a game over because they "wasted" their only chance to refuel, rather than letting them loop/refuel whenever, or having early loops do nothing and making the loops overall feel less impactful. Even I feel kind of confused by my own explanation of that, so I probably should have just let the player refuel as many times as they wanted, or at least communicated it better lol! Thanks for playing!