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turnadot

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A member registered Apr 26, 2025 · View creator page →

Creator of

Recent community posts

Thank you very much for the positive feedback! Yes, having the loop being more apparent is definitely something we should do, and audio was neglected. Thanks again!

Thank  you very much! Yes, completely agreed on the lack of feedback to the player, this is definitely lacking. Cheers!

Hey, thank you so much for your comment! Yes, what you hoped for was the plan, we just ran out of time but plan to update the game now that the rankings are in. Thank you for your kind words!

I know it seems like a small thing but I really liked the phone shaking animation. The artwork is of course more on the crude side, but that animation gave it so much more. I also loved the drawn hand for petting the cat. I just don't understand why the cat is talking to me all week, motivating me? The narrative about the cat could have been clearer I think. I liked that I can skip through dialogue when I am done reading, instead of having to wait.

Wow, that was... intense :D I made it to Day 7, at which point I got 100% on several occasions but couldn't get out. Is Day 7 the final day? Very nice idea, and the 7th day cat waking up was so creepy, loved it! I appreciate that the visual feedback was always there and the collision with the items was spot on.

Hey, I just tried again but no luck. I also downloaded the V3 instead of the final version, but same thing. When I click on the skull, the enemy wave counter is at -1, maybe that means something isn't being initialized correctly? I see that others got the game to work, so I hope I am in the minority, best of luck with the jam! x

I couldn't figure out the controls- the tutorial didn't work for me (clicking an ally didn't work) and neither WASD, arrow keys nor the mouse would move my character. I also couldn't start the loop because of missing movement and enemies. What am I  doing wrong?

Wow great entry for a first try, nice to see a cat themed game :-) I sometimes have the issue that when I go to sleep and wake up, I can no longer move because the cat stays in this loaf-y sitting position. I cat turn around, but not jump nor move. 

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The idea is really cool and the narrative is awesome. I love the little background story and I was invested from the get-go. However, I couldn't get any visual feedback on what an anomaly was and what wasn't. I ended up trying E/Q at random, sometimes winning, sometimes losing, but I still was nonethewiser. Btw I think that the music doesn't fit the theme. It's a pretty dystopian story about potentially losing your baby, I felt that the up-beat slow dance track took me out of it. I hope you develop it further, super nice idea!

Why do I lose immediately when flying a loop? The game is too difficult for me unfortunately, it took me many tries just to get the first clock. I think the delayed control mechanic of first pitching the jet and it then picking up speed is a really cool idea!

Interesting little library that you found there. I like the use of the wrap-around mechanics, nice twist on an otherwise very common puzzle type!

Shame to read about the door being bugged, I ran into the same issue. Nice idea though. Is the wall of red bricks important later on? I spent quite a while trying to clip into it to see what's behind :o 

I struggled with the controls, however. The mouse only reacts sometimes, and the interaction button appears when the mouse is not on top of something to interact with. Did you experience this, too? Playing on UWHD, maybe that is why.

Wow, very polished entry. Music and art are really well done. I admit I got a little bit exploity towards the end, you can draw I line to catch single cows. It's one of these SNES-type old school games that would be a blast to speedrun. Nice!

Really neat idea with circling the enemies to destroy them. It's really not the kind of game I play normally, so I was really impressed with how you introduced the controls and GUI during the play. It was too hectic for me to read the text, but I grasped the shield stuff immediately, very impressive.

Thank you so  much for your kind words :-) Yeah, completely agreed on the lack of feedback, this would clear things up  much more for the player.

Very interesting idea and engaging game play. Really solid entry with lots of finish, I can see so many ways the game can be expanded on- superb work!

Definitely one of my favourite entries so far. The idea is really cool, and the core game loop is very intuitive and the way you understand that you have to hastily search the lunch room for info so that you are in the loop- amazing idea, well executed. I also appreciate having a volume slider on a game made under such time constraints!

Wow that is very impressive. The music goes so well with the theme and I love a game around poems, there are too few of them! Very trippy visuals, but not distracting or noisy. This is really solid work.

Thank you very much for your kind words! :-)

Reminded me of Dilbert comics. Loved the  music when you win :p

I love that the shield availability has visual feedback, this is great! Stuff like this is often overlooked

Thank you so much for your kind comment, it means a lot to us! Yeah as is probably obvious, we didn't finish the game as much as we had planned and thus the feedback to the player is missing sometimes. The actions you found are the "correct" ones, they can be repeated however which is how the score can climb hinger. The presentation didn't make it into the game before the deadline! Thank you again <3

Thank you so much! And good call on the issue, we'll look into it.

Thank you! <3