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(1 edit)

Thanks yal.  yeah it work, but problem come when the party is full. How to fix this? Also monster nickname

For party is full, use amp_get_new_box_id to get a box slot if the party is full (amp_get_new_party_id returns NONE if there's no free slots)

Use msh_spawn_namingmenu to spawn a nickname menu. You can see how it's used in mev_battle_catch_nickname (note how it assigns the my_monster variable to the AMP slot the monster was placed in)

i still has problem with this, because I don't understand which script i used first, get monster to the party or rename it? Can you give me the example code? 

(+1)

thank yal but it fix now, i just need script to check empty party and box now