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Thank you for your feedback! :D

The combat mechanics is intended to be 1 vs 1, space management is important to fight groups of enemies.

I wanted to make the difficulty a bit harder, so no AoE attacks and the attacks are slow. The player needs to learn the enemy attack animation to understand when you can still attack or roll to avoid in incoming attack (your attack animation is 15 frames, while the enemy is 30, so you have still a margin of error). 

I think the music could destroy the general feeling (being lonely in a dangerous place) and personally I found annoying to listen the same music over and over again, but that can be a matter of taste.

Yes you must make the game bit hard but don't make it unplayable, a user will get bored if he/she can't pass the same level. :)