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heyy, i heard u used to be in our school! This game is quite nice. (props to ur artist, extremely impressive!). The story was indeed intriguing, which made it all the more jarring when it ended so suddenly. I look forward to seeing your more complex games in the future as you improve your gamedev skills.

A few issues I would like to mentions:
There doesn't seem to be any sound effects, nor music. It might not seem like much from the game design perspective, but as a player it disconnects you from the world. I feel more like an observer than actively playing the game.

Also, in case ur programmers have not noticed, the 2D display does not scale to screen size, which means at higher resolution displays, the unity skybox can be seen xD. Also, it'd be better if you disabled selection for items that no longer need to be interacted. For example, the first object the clothes rack. Once you've searched it once and took out the key, you shouldn't even highlight the clothes anymore, otherwise it might confuse players and they will continuously try to search it and be frustrated that nothing is happening.


just a question, but what was the reason you made this game? For some game jam, or just for fun? 

hello! tysm for the feedback, we will definitely work on those improvements! it's rlly the first time for everyone in our team to work on creating our own game (rlly sorry for the mess-up in some of the item interactions TvT), we will try to solve it! and yeah this game is a project for a summer camp :D 
btw im not rlly sure who u are but I AM SO GRATEFUL AND HAPPY TO  SEE THIS POST :)))

Glad to hear that :), I get what u r saying. I felt this comments section was too empty–disproportionate–for the amount of effort u put into ur game.
No need to be sorry about bugs heh, but Do or do not. There is no try :P 

Hi, I'm the writer of the game, and it's a pleasant surprise to see someone comment on our unpolished work.

For context, we're a team of four high school/college kids taking part in the game dev track of a summer program in Shanghai. The project includes a 24-hour hackathon at the end, so our leader, the publisher of this page, put together a team and this is what we came up with. (kudos to our devs!)

We're all new to game dev and and had a hard time creating it given the timeframe. I'm pretty happy we got something playable, though not quite finished (we had the two endings written out but they were cut short). The flawed mechanisms are definitely something we took notice of during playtesting, but again, the team wasn't able to get everything managed within the hackathon. we'll definitely try to catch up to them later.

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Haha! This is already much better than most people's first project, let alone one made within such a short timeframe.

Well, I felt that the game as a whole was too short, but the ending was already quite good! The choice for at the end made me consider the things I experienced while playing the game from start to end so I could 'make the right choice'. In my opinion, the choice between the endings has more weight than the length of the endings. U didn't necessarily have to write a long ending for it to work.