Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thank you! I was really trying to make the maps easy to read on the fly for the DM. I can read maps and plans pretty well, but when I see a multi level non linear dungeon with flat maps it takes a minute to figure out which is not as pick up and play  

(Trying to make the dungeon non-linear as well.)

I’m glad you mention references to Shadowdark rule book as a barrier. As you say it would be ideal to have as much info in the module as possible, but you also are pointing out that it makes it harder for other OSR players to use the adventure which I wasn’t even thinking about. The worst offender is the stats on the imposter priest’s actual class which are only found in an official zine. 

(+1)

Yeah, you get it. I personally have those books and did take the time to look up the pages while I was reading through your adventure. Which was cool. And many GMs could certainly improv through it, if they didn't have em. It does really look and feel like other Shadowdark adventures I've looked through, so good job capturing that vibe.