It's an interesting idea, but I found it way too finicky to be enjoyable. I have no idea how toss velocity is derived, but I could never get a handle on how far I'd have to drag to fly a certain distance. It also wasn't super clear what the ultimate goal was- do I need to collect all the coins?
Viewing post in Cointoss' big trouble jam comments
Toss velocity grows the longer you hold LMB, up to two seconds, i've tried to indicate it with animation, but i agree that direction arrow is too misleading.
The goal is to collect all coins in the level, yes.
Sadly, i had too little time to make this idea come true. I will try to make the game more playable after the jam finishes.