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It's an interesting idea, but I found it way too finicky to be enjoyable. I have no idea how toss velocity is derived, but I could never get a handle on how far I'd have to drag to fly a certain distance. It also wasn't super clear what the ultimate goal was- do I need to collect all the coins?

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Toss velocity grows the longer you hold LMB, up to two seconds, i've tried to indicate it with animation, but i agree that direction arrow is too misleading.
The goal is to collect all coins in the level, yes.

Sadly, i had too little time to make this idea come true. I will try to make the game more playable after the jam finishes.