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(+1)

Fun combo of a puzzle game and 3D platformer! It reminds me a lot of the Mortol games from UFO 50. I like the variety of abilities, and the fact that you have to physically go collect them adds a neat dimension.

I unfortunately think I got stuck halfway - I used the explosion to kill a bunch of wolves that fell down on me, but without them I had no way to die and spawn a jump platform to progress. In general, there were a lot of places where weird things like that could happen - the physics were glitchy, you could skip sections by jumping on the walls, you could get stuck on geometry, etc. It might be worth going the game over with a comb to tighten up these things and make a more consistent experience.

Overall, a clever little entry - nice work!

(+1)

Thank you so much! Yes we tried fixing a lot of the soft locks we encountered in the last hour... For the wolves moment you talk about, we think you could get past that by ... [spoiler ahead!!] 
getting the zombie ability from earlier and taking that up there, then die by the cactus that is there on that platform to spawn a zombie, take the trampoline ability and let the zombie kill you.

You're totally right that there are some collision glitches and bypasses that we should clean up.