Thank you so much! Yes we tried fixing a lot of the soft locks we encountered in the last hour... For the wolves moment you talk about, we think you could get past that by ... [spoiler ahead!!]
getting the zombie ability from earlier and taking that up there, then die by the cactus that is there on that platform to spawn a zombie, take the trampoline ability and let the zombie kill you.
You're totally right that there are some collision glitches and bypasses that we should clean up.
Joels Verne (team)
Creator of
Recent community posts
Damn! very well made! Love the look, music fits fantastically , very cool. But o my god, the controls! I suck so hard at this game! love that you only control the cal with a mouse click, feels fresh very cool but i'm so bad at this game, so bad i want to do better and keep trying :P i'm impressed its really great!
Its really fun! So simple but with the music it feels very satisfying.
As feedback i would make it a mouse only game its weird to have to use the keyboard just to rotate, feels out of place and the pulse starts way to slow.
I do really love the pulse build up and the fade out its really satisfying and makes the game much better somehow really nice and juicy very nice! And the puzzles are really good to understand without any instructions so good puzzle flow :)
Its really fun! So simple but with the music it feels very satisfying.
As feedback i would make it a mouse only game its weird to have to use the keyboard just to rotate, feels out of place and the pulse starts way to slow.
I do really love the pulse build up and the fade out its really satisfying and makes the game much better somehow really nice and juicy very nice! And the puzzles are really good to understand without any instructions so good puzzle flow :)
love the pixel weapons on the bottom left! looks great to just trow it in there with very large pixels :) You did scare me with the large wall of text in the info page. I get that its not easy for a jam. But a tutorrial works a lot better, no one has time to read ;)
as feedback i might have gone for a faster pasted system, more like one kills, big loses big gains kind of thing that its more like a highspeed verson of this time of game. But i do honestly like it, feels fun and friendly!
Great game! and cool idea of an old game. A looping forward motion and keeping everything on screen instead of always going forward like whats typical with these games. Very cool, felt fresh and fun mechanics.
i did have some loading issues at the start 3 times, web-builds are tricky, we could not get ours to work properly at all.
Very well done, feld like a polished and completed game in such short time!
Hey the first Godot game i see at the Jam :D
Very cool character, and love the artstyle. As feedback, i missing somethning that makes the game origional at the start. Later on i see whats going on, but at the start its just like any other platformer. I would start with something " new" in the first level. I do love the one screen level design, overall very clean and focused, well done!
I have no idea how to play this game :(
Please add a tutorial or slowly introduce the machanics. It feels like a complacted game. I just could not really figureout what to do. Complicated gameplay is tricky without a good introduction to the machanics. Or maybe i'm missing something? Als the UI on the side of the screen makes it seem less imporant than it probably is.
Do love the arttyle looks origional! Would love to try it again if i understand how it works :P
Love the music fits the artstyle really well!
As feedback the camera gives me headache it moves all over the place way to fast and i would add something at the start to tell the player that the spacebar can be use. At first i was just trying to jump everywhere. Not sure if jumping and Spacebar both are needed. Maybe spacebar alone could be fun too :)
Love the music fits the artstyle really well!
As feedback the camera gives me headache it moves all over the place way to fast and i would add something at the start to tell the player that the spacebar can be use. At first i was just trying to jump everywhere. Not sure if jumping and Spacebar both are needed. Maybe spacebar alone could be fun too :)
ASSET CREDITS:
Sound
https://freesound.org/people/Euphrosyyn/sounds/370217/
https://freesound.org/people/duckduckpony/sounds/130510/
https://pixabay.com/users/freesound_community-46691455/
https://pixabay.com/users/storegraphic-49061086/
3D Asses
https://assetstore.unity.com/packages/3d/environments/pandazole-nature-environme...
https://assetstore.unity.com/packages/essentials/tutorial-projects/polygon-proto...
Effects
https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109...
Sprites
body/bodies/muscular/olive.png
- Note: see details at https://opengameart.org/content/lpc-character-bases
- Licenses:
- CC-BY-SA 3.0
- GPL 3.0
- Authors:
- bluecarrot16
- JaidynReiman
- Evert
- TheraHedwig
- MuffinElZangano
- Durrani
- Sander Frenken (castelonia)
- Benjamin K. Smith (BenCreating)
- Eliza Wyatt (ElizaWy)
- dalonedrau
- Stephen Challener (Redshrike)
- Links:
- https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-...
- https://opengameart.org/content/lpc-barbarian-sprite-base
- https://opengameart.org/content/lpc-muscular-swing-animation
- https://opengameart.org/content/lpc-muscular-hurt-animation
- https://opengameart.org/content/lpc-jump-expanded
- https://opengameart.org/content/lpc-revised-character-basics
- https://opengameart.org/content/lpc-be-seated
- https://opengameart.org/content/lpc-jump-expanded
- https://opengameart.org/content/lpc-character-bases
- https://opengameart.org/content/lpc-male-jumping-animation-by-durrani
body/tail/fluffy/adult/fg/light_brown.png
- Note:
- Licenses:
- OGA-BY 3.0+
- CC-BY 3.0+
- GPL 3.0
- Authors:
- JaidynReiman
- Links:
- https://opengameart.org/content/lpc-furry-ears-tails-for-rpg-sprites
body/tail/fluffy/adult/bg/light_brown.png
- Note:
- Licenses:
- OGA-BY 3.0+
- CC-BY 3.0+
- GPL 3.0
- Authors:
- JaidynReiman
- Links:
- https://opengameart.org/content/lpc-furry-ears-tails-for-rpg-sprites
head/heads/wolf/male/olive.png
- Note: original wolf animation by Redshrike, commissioned by William.Thompsonj; wolfman sprite by BenCreating, commissioned by castelonia; tweaks and headless version by bluecarrot16
- Licenses:
- CC-BY-SA 3.0
- GPL 3.0
- Authors:
- bluecarrot16
- Sander Frenken (castelonia)
- Benjamin K. Smith (BenCreating)
- William.Thompsonj
- Stephen Challener (Redshrike)
- Links:
- https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-...
- https://opengameart.org/content/lpc-wolf-animation
- https://opengameart.org/content/lpc-wolfman
- https://opengameart.org/content/lpc-character-bases
body/bodies/teen/light.png
- Note: see details at https://opengameart.org/content/lpc-character-bases; 'Thick' Male Revised Run/Climb by JaidynReiman (based on ElizaWy's LPC Revised)
- Licenses:
- OGA-BY 3.0
- CC-BY-SA 3.0
- GPL 3.0
- Authors:
- bluecarrot16
- Evert
- TheraHedwig
- Benjamin K. Smith (BenCreating)
- MuffinElZangano
- Durrani
- Pierre Vigier (pvigier)
- Eliza Wyatt (ElizaWy)
- Matthew Krohn (makrohn)
- Johannes Sjölund (wulax)
- Stephen Challener (Redshrike)
- Links:
- https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-...
- https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
- https://opengameart.org/content/lpc-ladies
- https://opengameart.org/content/lpc-teen-unisex-base-clothes
- https://opengameart.org/content/lpc-jump-expanded
- https://opengameart.org/content/lpc-revised-character-basics
- https://opengameart.org/content/lpc-be-seated
- https://gitlab.com/vagabondgame/lpc-characters
- https://opengameart.org/content/lpc-male-jumping-animation-by-durrani
- https://opengameart.org/content/lpc-jump-expanded
head/heads/rabbit/adult/light.png
- Note: original rabbit by Redshrike, adapted to modular head by bluecarrot16
- Licenses:
- OGA-BY 3.0
- CC-BY 3.0
- CC-BY-SA 3.0
- Authors:
- bluecarrot16
- Stephen Challener (Redshrike)
- Links:
- https://opengameart.org/content/bunny-rabbit-lpc-style-for-pixelfarm
- http://opengameart.org/content/lpc-folk
hat/headband/tied/adult/teal.png
- Note:
- Licenses:
- OGA-BY 3.0
- CC-BY-SA 3.0
- GPL 3.0
- Authors:
- Nila122
- Links:
- https://opengameart.org/content/lpc-lizard-headgear
- https://opengameart.org/content/lpc-expanded-hats-facial-helmets
neck/necklace/beaded_large/female/silver.png
- Note:
- Licenses:
- CC0
- Authors:
- bluecarrot16
- Links:
- https://opengameart.org/content/lpc-jewelry
cape/solid/female/green.png
- Note:
- Licenses:
- OGA-BY 3.0
- CC-BY-SA 3.0
- GPL 3.0
- Authors:
- bluecarrot16
- JaidynReiman
- Links:
- https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-t...
- https://opengameart.org/content/lpc-roman-armor
- http://opengameart.org/content/lpc-clothing-updates
cape/solid_behind/green.png
- Note:
- Licenses:
- OGA-BY 3.0
- CC-BY-SA 3.0
- GPL 3.0
- Authors:
- Nila122
- JaidynReiman
- Links:
- https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-t...
- https://opengameart.org/content/lpc-roman-armor
feet/sandals/thin/teal.png
- Note: edited for v3 bases by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman
- Licenses:
- OGA-BY 3.0
- CC-BY-SA 3.0
- GPL 2.0
- GPL 3.0
- Authors:
- Nila122
- JaidynReiman
- Matthew Krohn (makrohn)
- Johannes Sjölund (wulax)
- Links:
- https://opengameart.org/content/lpc-roman-armor
