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Joels Verne (team)

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A member registered Jul 29, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much! Yes we tried fixing a lot of the soft locks we encountered in the last hour... For the wolves moment you talk about, we think you could get past that by ... [spoiler ahead!!] 
getting the zombie ability from earlier and taking that up there, then die by the cactus that is there on that platform to spawn a zombie, take the trampoline ability and let the zombie kill you.

You're totally right that there are some collision glitches and bypasses that we should clean up. 

Love the games thumbnail, the game is missing is tutorial, it's not really clear whats going on but really like the character, would love to see it animated :)

Yeah sorry about the ESC.. the plan was to add a screen there but well.. we didn't have time :P Thank you so much for playing!

Great physics! really fun just to  play and swing around in the level! Really nice game! looks and feels fun and just works fantasicly. Reminds me of the Ninja Rope from older Worms games :P But very cool!

I'm unfamiliar with this type of game, so i would need a bit more of an introduction to know whats going on. So as feedback i would still add some tutorial even if the concept and type of even if the game is very easy for you. But looks cool :D

Nice game, looks and plays well. When I finally reached the elevator at the end of the last level, I glitched through it when it went up and failed the level, which was a bit disappointing :) Didn't happen the second time though. Good game, quite a lot of content and feels quite polished.

Nice puzzle mechanic! I got stuck in a wall once and had to restart, but I made it to the end :) Fun little game, nicely done!

Very cool game! Great production values and very fun to play! Well done!

What an incredible cool idea! Its like those pictures but then as a game! Very cool! Only thing to add is that the tutorial should be in the game somehow i had to read the text under the game to understand what to do. But other then that, very cool concept and it looks and feels great! Well done!

We all struggle with rusing and time going to quickly and ending up with a lot of things unfinished ;)

Damn! very well made! Love the look, music fits fantastically , very cool. But o my god, the controls! I suck so hard at this game! love that you only control the cal with a mouse click, feels fresh very cool but i'm so bad at this game, so bad i want to do better and keep trying :P i'm impressed its really great!

Its really fun! So simple but with the music it feels very satisfying.

As feedback i would make it a mouse only game its weird to have to use the keyboard just to rotate, feels out of place and the pulse starts way to slow.

I do really love the pulse build up and the fade out its really satisfying and makes the game much better somehow really nice and juicy very nice! And the puzzles are really good to understand without any instructions so good puzzle flow :)

Its really fun! So simple but with the music it feels very satisfying.

As feedback i would make it a mouse only game its weird to have to use the keyboard just to rotate, feels out of place and the pulse starts way to slow.

I do really love the pulse build up and the fade out its really satisfying and makes the game much better somehow really nice and juicy very nice! And the puzzles are really good to understand without any instructions so good puzzle flow :)

Jeej rigidbodies! We als had a blast playing around with physics when testing our the machanics :P

love the pixel weapons on the bottom left! looks great to just trow it in there with very large pixels :) You did scare me with the large wall of text in the info page. I get that its not easy for a jam. But a tutorrial works a lot better, no one has time to read ;) 

as feedback i might have gone for a faster pasted system, more like one kills, big loses big gains kind of thing that its more like a highspeed verson of this time of game. But i do honestly like it, feels fun and friendly!

Great level design! And very creative concept that works really well! We had little bit of a similar idea, in that we also use past selves as help for a platformer. 

Love it! I'm not good at it by any means, but it's fun! nicely done with the aesthetics and music. We had a lasso concept too during brainstorming so I wanted to check this out. (We went ahead with a different concept.)

Cool vibe :D

Looks funny :P sadly the mac build does not seem to work for me :(

Great game! and cool idea of an old game. A looping forward motion and keeping everything on screen instead of always going forward like whats typical with these games. Very cool, felt fresh and fun mechanics.

i did have some loading issues at the start 3 times, web-builds are tricky, we could not get ours to work properly at all. 

Very well done, feld like a polished and completed game in such short time!

Hey the first Godot game i see at the Jam :D

Very cool character, and love the artstyle. As feedback, i missing somethning that makes the game origional at the start. Later on i see whats going on, but at the start its just like any other platformer. I would start with something " new" in the first level. I do love the one screen level design, overall very clean and focused, well done!

I have no idea how to play this game :(

Please add a tutorial or slowly introduce the machanics. It feels like a complacted game. I just could not really figureout what to do. Complicated gameplay is tricky without a good introduction to the machanics. Or maybe i'm missing something? Als the UI on the side of the screen makes it seem less imporant than it probably is.


Do love the arttyle looks origional! Would love to try it again if i understand how it works :P

Love the music fits the artstyle really well!
As feedback the camera gives me headache it moves all over the place way to fast and i would add something at the start to tell the player that the spacebar can be use. At first i was just trying to jump everywhere. Not sure if jumping and Spacebar both are needed. Maybe spacebar alone could be fun too :)

Love the music fits the artstyle really well!
As feedback the camera gives me headache it moves all over the place way to fast and i would add something at the start to tell the player that the spacebar can be use. At first i was just trying to jump everywhere. Not sure if jumping and Spacebar both are needed. Maybe spacebar alone could be fun too :)

Love the art Style, very cool combined with the sound set a really good vibe. Well done!

Very cool game! Love the art style!

Very cool game, nice idea!

Nice! Especially the artwork!

Nice idea, quite fun to play! I made it to level 4 :)

How do you wind back?

We also made a bunny game :P

Cool you guys also went for the Fluffy name! Lets rate each-others game's :D

(2 edits)

ASSET CREDITS:


Sound

https://freesound.org/people/Euphrosyyn/sounds/370217/

https://freesound.org/people/duckduckpony/sounds/130510/

https://pixabay.com/users/freesound_community-46691455/

https://pixabay.com/users/storegraphic-49061086/

3D Asses

https://assetstore.unity.com/packages/3d/environments/pandazole-nature-environme...

https://assetstore.unity.com/packages/essentials/tutorial-projects/polygon-proto...

Effects

https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109...

Sprites

body/bodies/muscular/olive.png

- Note: see details at https://opengameart.org/content/lpc-character-bases

- Licenses:

- CC-BY-SA 3.0

- GPL 3.0

- Authors:

- bluecarrot16

- JaidynReiman

- Evert

- TheraHedwig

- MuffinElZangano

- Durrani

- Sander Frenken (castelonia)

- Benjamin K. Smith (BenCreating)

- Eliza Wyatt (ElizaWy)

- dalonedrau

- Stephen Challener (Redshrike)

- Links:

- https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-...

- https://opengameart.org/content/lpc-barbarian-sprite-base

- https://opengameart.org/content/lpc-muscular-swing-animation

- https://opengameart.org/content/lpc-muscular-hurt-animation

- https://opengameart.org/content/lpc-jump-expanded

- https://opengameart.org/content/lpc-revised-character-basics

- https://opengameart.org/content/lpc-be-seated

- https://opengameart.org/content/lpc-jump-expanded

- https://opengameart.org/content/lpc-character-bases

- https://opengameart.org/content/lpc-male-jumping-animation-by-durrani

body/tail/fluffy/adult/fg/light_brown.png

- Note: 

- Licenses:

- OGA-BY 3.0+

- CC-BY 3.0+

- GPL 3.0

- Authors:

- JaidynReiman

- Links:

- https://opengameart.org/content/lpc-furry-ears-tails-for-rpg-sprites

body/tail/fluffy/adult/bg/light_brown.png

- Note: 

- Licenses:

- OGA-BY 3.0+

- CC-BY 3.0+

- GPL 3.0

- Authors:

- JaidynReiman

- Links:

- https://opengameart.org/content/lpc-furry-ears-tails-for-rpg-sprites

head/heads/wolf/male/olive.png

- Note: original wolf animation by Redshrike, commissioned by William.Thompsonj; wolfman sprite by BenCreating, commissioned by castelonia; tweaks and headless version by bluecarrot16

- Licenses:

- CC-BY-SA 3.0

- GPL 3.0

- Authors:

- bluecarrot16

- Sander Frenken (castelonia)

- Benjamin K. Smith (BenCreating)

- William.Thompsonj

- Stephen Challener (Redshrike)

- Links:

- https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-...

- https://opengameart.org/content/lpc-wolf-animation

- https://opengameart.org/content/lpc-wolfman

- https://opengameart.org/content/lpc-character-bases



body/bodies/teen/light.png

- Note: see details at https://opengameart.org/content/lpc-character-bases; 'Thick' Male Revised Run/Climb by JaidynReiman (based on ElizaWy's LPC Revised)

- Licenses:

- OGA-BY 3.0

- CC-BY-SA 3.0

- GPL 3.0

- Authors:

- bluecarrot16

- Evert

- TheraHedwig

- Benjamin K. Smith (BenCreating)

- MuffinElZangano

- Durrani

- Pierre Vigier (pvigier)

- Eliza Wyatt (ElizaWy)

- Matthew Krohn (makrohn)

- Johannes Sjölund (wulax)

- Stephen Challener (Redshrike)

- Links:

- https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-...

- https://opengameart.org/content/lpc-medieval-fantasy-character-sprites

- https://opengameart.org/content/lpc-ladies

- https://opengameart.org/content/lpc-teen-unisex-base-clothes

- https://opengameart.org/content/lpc-jump-expanded

- https://opengameart.org/content/lpc-revised-character-basics

- https://opengameart.org/content/lpc-be-seated

- https://gitlab.com/vagabondgame/lpc-characters

- https://opengameart.org/content/lpc-male-jumping-animation-by-durrani

- https://opengameart.org/content/lpc-jump-expanded

head/heads/rabbit/adult/light.png

- Note: original rabbit by Redshrike, adapted to modular head by bluecarrot16

- Licenses:

- OGA-BY 3.0

- CC-BY 3.0

- CC-BY-SA 3.0

- Authors:

- bluecarrot16

- Stephen Challener (Redshrike)

- Links:

- https://opengameart.org/content/bunny-rabbit-lpc-style-for-pixelfarm

- http://opengameart.org/content/lpc-folk

hat/headband/tied/adult/teal.png

- Note: 

- Licenses:

- OGA-BY 3.0

- CC-BY-SA 3.0

- GPL 3.0

- Authors:

- Nila122

- Links:

- https://opengameart.org/content/lpc-lizard-headgear

- https://opengameart.org/content/lpc-expanded-hats-facial-helmets

neck/necklace/beaded_large/female/silver.png

- Note: 

- Licenses:

- CC0

- Authors:

- bluecarrot16

- Links:

- https://opengameart.org/content/lpc-jewelry

cape/solid/female/green.png

- Note: 

- Licenses:

- OGA-BY 3.0

- CC-BY-SA 3.0

- GPL 3.0

- Authors:

- bluecarrot16

- JaidynReiman

- Links:

- https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-t...

- https://opengameart.org/content/lpc-roman-armor

- http://opengameart.org/content/lpc-clothing-updates

cape/solid_behind/green.png

- Note: 

- Licenses:

- OGA-BY 3.0

- CC-BY-SA 3.0

- GPL 3.0

- Authors:

- Nila122

- JaidynReiman

- Links:

- https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-t...

- https://opengameart.org/content/lpc-roman-armor

feet/sandals/thin/teal.png

- Note: edited for v3 bases by bluecarrot16, Jump/Sit/Emote/Run/Revised Combat by JaidynReiman

- Licenses:

- OGA-BY 3.0

- CC-BY-SA 3.0

- GPL 2.0

- GPL 3.0

- Authors:

- Nila122

- JaidynReiman

- Matthew Krohn (makrohn)

- Johannes Sjölund (wulax)

- Links:

- https://opengameart.org/content/lpc-roman-armor

- http://opengameart.org/content/lpc-clothing-updates

- https://opengameart.org/content/lpc-expanded-socks-shoes