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the loop mechanic is a really clever twist on the line drawing controls, and feels pretty satisfying when i was able to pull it off. unfortunately this felt really inconsistent since the game seemed to keep treating my strokes as multiple lines and cutting off my loops in the middle? im not sure what the issue is exactly that's leading to that but it made the game fairly frustrating. i just went back in and that's just not happening anymore? i don't know what was up with it the first time i played but its working fine now. it might've just been an issue with my mouse since i don't see anyone else complaining about anything like this.

aside from that, since lines never disappear on their own and stick around through resets, it's possible to end up with an entire gauge's worth of lines sitting offscreen on respawning and be completely unable to move. really feels like r should be a complete reset and also reset the currently drawn lines so you can't get stuck like this. theres also a lot of jank with the collision - i ended up getting pushed inside of things fairly often, though i assume you're probably already aware of that since the reset button does feel like a bandaid fix for that (and works well enough to fix it)

was very cool to see another game using the whole line carry mechanic though (and reassuring to see that i wasn't the only one who struggled to iron out all the jank that comes with it :p)  im curious if you guys were inspired by canvas curse as well? you definitely put a very creative twist on it if so

Sorry to hear about you running into the jank, we spent a lot of time trying to fix most of it, but yeah some of the collisions into walls just was too much for the timeframe


As for getting stuck without gauge, we kind of try to show it in level 2, but if you run out of "energy" you can still keep drawing, it will simply get rid of parts of your oldest lines. So you should never get stuck because of that at least


Thanks for playing!