Man, that’s such a cool concept! Because everything is 1 hit kill, I often had times where I was slowly nudging forward, waiting for my army of clones to push. Graphics are dope, the solid colors though - the doors, checkpoints felt slightly out of place, but at least there was no confusion where to go. Level design is very good, ensuring there’s always something happening at every corner. If I want to be nitpicky, the shot sounds tended to overlap (quite loud), I’d make them quieter with distance.
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Thanks for the great feedback! The checkpoints and doors went in right at the end - we were considering them plus up, but managed to get the implementation done and thought they added to the game enough to stay in with the debug assets. 48 hours is never enough time! There is attenuation on the sounds, but I agree the distance could be smaller.