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Almax

11
Posts
2
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A member registered Oct 03, 2022 · View creator page →

Creator of

Recent community posts

Man I love the combat sounds! That "ping" is so satisfying! 

That was a blast! While the gameplay started off slow, as I got more spells it really became a unique and fun action system. Particularly enjoyed needing to switch the spell orders around to solve some of the jumping puzzles, would love to see more of this! - That music was super catchy too :)

Loved the monochrome art style, and the concept fit the theme perfectly. Would definitely echo others in in saying that being able to move by holding would make the experience a lot less tiring :)

Cool idea and some nice puzzle designs, unfortunately let down by non-deterministic playback of the clones. We did something similar in our game and ensuring determinism is tricky! Would recommend using a fixed frame rate and recording and applying state at the same point (and in the same order per object) each frame. 

Great concept, but I found the mechanics a bit unpredictable, particularly when judging valid approach angles for different sized planets. Aftertouch would go a long way to help mitigate this, perhaps at the cost of additional fuel?

Great example of a mechanic that's simple to learn and hard to master. Had a lot of fun with this one!

Platformers can quite often be a stale genre, especially for game jams, but this is one of the freshest takes I've seen in a while. From the art style to the music to the game's balance and difficulty progression, every part has been well thought out and executed. Fantastic work!

Cute game! Loved the art style and the puzzle mechanic concept is cool, but found it a bit tedious after a few acts. Would be cool to see this developed further :)

Absolutely stellar game! Loved the setup and characters, and the gameplay was solid. Thought the default mouse sensitivity was a bit low, but that's really nitpicking :) Can't wait for Meat Over Magnets!!

Absolutely stellar game! Loved the setup and characters, and the gameplay was solid. Thought the default mouse sensitivity was a bit low, but that's really nitpicking :) Can't wait for Meat Over Magnets!!

Thanks for the great feedback! The checkpoints and doors went in right at the end - we were considering them plus up, but managed to get the implementation done and thought they added to the game enough to stay in with the debug assets. 48 hours is never enough time! There is attenuation on the sounds, but I agree the distance could be smaller.