Man I love the combat sounds! That "ping" is so satisfying!
Almax
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A member registered Oct 03, 2022 · View creator page →
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Cool idea and some nice puzzle designs, unfortunately let down by non-deterministic playback of the clones. We did something similar in our game and ensuring determinism is tricky! Would recommend using a fixed frame rate and recording and applying state at the same point (and in the same order per object) each frame.
Thanks for the great feedback! The checkpoints and doors went in right at the end - we were considering them plus up, but managed to get the implementation done and thought they added to the game enough to stay in with the debug assets. 48 hours is never enough time! There is attenuation on the sounds, but I agree the distance could be smaller.


