man, you should either make bigger sword hitboxes or faster player movement. Preferably both. It's not a challenge when you as a player basically depend on random - will enemy at point blank to me move any direction right now or not. It just comes out tedious. Most players die couple times and don't see a point trying again. Again it's not a challenge, at least not fun one. I know you have items that make player faster and such, but it already unfun to go to them. Balance is key
Also mouse pointing kinda unnecessary, tasks like that can be done so left click hits left and right one right or just autoaim with distances you have
Sorry if sounds negative, i wasnt trying to be mean, i just giving feedback for your future projects or something

