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(+1)

Very cool concept. Pretty much using the "touch your doppleganger you die" idea, but it makes for a neat puzzle. Only gripe is that I sometimes die out of nowhere, which doesn't make sense if my clones are copying my exact movements with the same amount of time delay.

(+1)

It's definitely something for me to work on! The clones copy the player's inputs, but if the level has changed since then, such as with moving platforms, then they might end up somewhere else as well. That's intentional. 

That isn't to say the game doesn't have bugs though, and dying because of something off-screen was probably a poor design decision too. 

Thank you so much for playing!