Hmm. What do you mean by inverted? The upside down level was literally the previous stuff rotated upside down which caused some weird bugs. One I encounter was when you hit the spikes, you get teleported so you don't get stuck in the pit. But because I rotated that blueprint on the ceiling it rotated my camera or character too when I teleported. I thought I fixed that but does that sound like what happened?
And thanks. This jam was a great way to prototype level ideas.