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wow this was super fun! took me a while to get a good handle of how to best make use of each cycle, but once it clicked i was able to enjoy it immensely! i found the early game especially cool as the random generation of resource placements and available space makes you really think about your first few turns and how to build a good foundation for resource generation later on, which is super cool! unfortunately i learned the existence and importance of skipping turns too late into my winning run as i was just placing buildings every cycle which didn't pan out too well in endless mode 😅.

i think it would be neat for the game to have some form of demolition building/crew (could be one-time use maybe) which adds a demolish tile action to the cycle. it would help add a bit of leeway for players to slowly modify their land layout in deeper runs when things get overpopulated, which i think wouldn't be too over-powered/abusive since it would add another action to the cycle thus delaying actions even further. also i felt like you quickly gain too many duplicate actions which ends up becoming harmful after the gaining your second action of the same type since it seems like you can only ever have one action where resources grow back in a run. other than that, the base concept is great and i can imagine seeing how this can expand into something super cool! congrats on the submission!

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I love that you liked this! Yeah it get's tricky with when to introduce more cycles and which ones especially if you don't know requirements beforehand :D. I have many ideas for one time buildings and improvements and certainly removal or merging of buildings or even adding new grow cycles would be interesting. It will take a lot of trials and errors now to come up with something that won't destroy the core of the game but make it more balanced and more than one 'build' friendly.