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(+1)

This was very good!
I like the fresh take on the more general "time clone" idea; and it was very well done.
:)

It has a couple of bugs, but not really a problem because of how small each level is - just die and respawn in 1 second.
A couple things that I would suggest:
1) don't make the anomalies crashing into each other a fail condition - I died a few times because of an explosion off screen, so I couldn't even see what caused it, or how to prevent it on the next run; and
2) fill in the visible world that cannot be accessed with the grey walls instead of black - I did a suicide dive down the first pit, because I thought I saw accessible rooms down there (unless, there WERE visible rooms, and that was one of the secrets that I missed?).

Are you planning to work on it more after the jam to iron out bugs and polish it up?

Thank you so much for playing!

I am indeed planning on working on it after the jam, I have a list of design and programming fixes to make! 

For your first point, I hadn't really thought about that... there is a bug that causes copies to behave incorrectly under specific conditions, which gives you less control over what can kill you I suppose... but I guess it is kind of unfair anyway if something happens to make you die off-screen, isn't it? 

For the second point, I actually planned to fill in the in-level sections instead with a nice non-distracting background. I'm not an artist though and didn't have time to do that before the deadline! 

(+1)

Yeah, exactly, it's the offscreen part.
If your levels were all single screen (like Mind over Magnet), then it would be less of an issue because you could see what went wrong.

Also, ha ha, yeah; believe me when I tell you that I know the pain of trying to make a game with zero art skills.
XD

I'll tell you what, I'm glad nobody's commented on how many similarities there are between this and Mind Over Magnet. I've done a few things to deliberately try to deviate from it. 

Just make a text adventure game! :-P