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Holy smokes, see this is why it's so important to get feedback from a community of people who understand the task at hand and the struggles it generates. When I put together that level, I made it as a proof of concept for building levels going forward, and so it was just a chamber showing off the systems with example narratives, timings, and limited choices. The way you described it makes it look like I had some deep, profound narrative to show about genuinely being stuck in a loop. Gosh, maybe I did. Maybe this game is harsh reflection of my own real life made manifest in pixels... whoa that's a bit of a mind trip. Perhaps my next attempt will take advantage of the narratives that the players create to convey a more haunting experience. Thanks again for the kind words, I will have a look at your entry shortly!