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As a proof of concept for a horror narrative experience, this was very engaging on both a narrative and atmospheric level. While the interactions weren't as involved as perhaps you might have wanted, the endless loop in and of itself is compelling to experience, and is very fitting with the game's narrative. The longer you stay in this loop, the more you can try and struggle to protect her, but the more you also suffer in turn, however, letting go means it all ends and it's up to the player how long they'll stay within this endless loop. It's really interesting stuff!

Holy smokes, see this is why it's so important to get feedback from a community of people who understand the task at hand and the struggles it generates. When I put together that level, I made it as a proof of concept for building levels going forward, and so it was just a chamber showing off the systems with example narratives, timings, and limited choices. The way you described it makes it look like I had some deep, profound narrative to show about genuinely being stuck in a loop. Gosh, maybe I did. Maybe this game is harsh reflection of my own real life made manifest in pixels... whoa that's a bit of a mind trip. Perhaps my next attempt will take advantage of the narratives that the players create to convey a more haunting experience. Thanks again for the kind words, I will have a look at your entry shortly!