Super fun little game! Finding ways to build momentum was super fun and satisfying. It seems like the point of the water is for it to be slow, but I think it could have been fun to launch yourself out of the water by holding jump. Also, I think the move speed of the collectables when they magnetize to you could be a bit fast since I failed a couple of times to them not catching up to me fast enough.
Viewing post in Loop-D-Pool jam comments
"I think it could have been fun to launch yourself out of the water by holding jump" That was a mechanic I considered but ended up not implementing. (I was originally planning on having more of the game take place in the water, and sort of stopped working on the water mechanics when I decided not to do that.)