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MattRoysOurBoy

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A member registered Sep 01, 2018 · View creator page →

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Super fun little game! Finding ways to build momentum was super fun and satisfying.  It seems like the point of the water is for it to be slow, but I  think it could have been fun to launch yourself out of the water by holding jump. Also, I think the move speed of the collectables when they magnetize to you could be a bit fast since I failed a couple of times to them not catching up to me fast enough.

Being able to carry over your jump momentum after teleporting is pretty dope lol. It felt cool to experiment with different ways to reach the goal.  My only complaint is that the audio can be a little grating after playing for a bit.

Overall a very simple concept with great game feel. I was worried that I wouldn't remember the controls or which color goes with which but the little HUD element in the bottom right was super helpful.  The shooting itself felt very meaty but I bet you could have gone even further with particles and such (not really a complaint though, it felt awesome). Maybe the aiming could be improved a bit or your shots made slightly bigger? But I am probably just bad.

Great job and congrats on your first game! I could see this idea being expanded into a whole narrative game of someone trying to navigate difficult conversations. I also laughed out loud when I found out the guy shoots you if you mess up haha

I really like the art, sound, and concept. The  sound + visuals of the chains are really awesome! I had a hard time figuring out how to consistently loop enemies though.

Added a new Windows build with this new devlog! Sorry for the inconvenience!

Added a new Windows build with this new devlog! Sorry for the inconvenience!

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This build should be the one available on the game's main itch page playable in browser. I saw there was a download button here and it also didn't work for me? But now it's gone? Maybe Itch updated or I messed something up?

Anyway, all the builds we have are for WebGL so I don't know if they would work easily downloaded. I can try to see if I can get a proper desktop version uploaded today though.

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In this version of the game, the rockets often don’t last long enough to reach other solar systems. We can’t upload new builds during the jam review period, but we plan on uploading a new version with fixes that address this + other changes once we can.

Really cool retro style. The controls are a bit floaty for me but it was satisfying finding upgrades and figuring out where you can use them to progress.

Played this at Champlain Game Academy and it's awesome to see a more completed version! Very impressive stuff! I promise I didn't fall into the pits as much on the second to last level this time.

Thank you for the kind words! Cool to see that people still sometimes find this game!

Hello! Apologies for not responding to this message until now! I don't think I'll be updating Infinite Underworld, but I would love to make a sequel to it someday, although maybe without the Kid Icarus brand due to copyright. I really like a lot of your ideas, and adding more replayability via things like adding more enemies   and items to make runs more diverse would definitely be a goal for a potential sequel  . Something like including the Credit Card I think would be a good fit considering the game focuses a lot  on shops. And also your idea for adding in the small challenge rooms like the original Kid Icarus was  something I considered but didn't end up adding. They most likely would have taken the form of horizontal areas similar to the surface areas or dungeons of the original games.

This was super cool, I loved the presentation and trying to work around how to move around keys while trying to not accidentally  kill the enemies was really interesting.

Awesome job! The only critique I have is that I wish the controls were consistent between just using keyboard (like having spacebar to hit the  "menu" button) or somehow controlling the characters with the mouse. Otherwise  I like how changing the shape of the two characters together lets you fit into different spaces.

Pretty cool! I like a platforming challenge for sure. I think it was interesting to  have the control feel change when you get different parts but I think it would have been really interesting if you could change at will or if certain parts of the level added/removed parts.