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MattRoysOurBoy

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A member registered Sep 01, 2018 · View creator page →

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In this version of the game, the rockets often don’t last long enough to reach other solar systems. We can’t upload new builds during the jam review period, but we plan on uploading a new version with fixes that address this + other changes once we can.

Really cool retro style. The controls are a bit floaty for me but it was satisfying finding upgrades and figuring out where you can use them to progress.

Played this at Champlain Game Academy and it's awesome to see a more completed version! Very impressive stuff! I promise I didn't fall into the pits as much on the second to last level this time.

Thank you for the kind words! Cool to see that people still sometimes find this game!

Hello! Apologies for not responding to this message until now! I don't think I'll be updating Infinite Underworld, but I would love to make a sequel to it someday, although maybe without the Kid Icarus brand due to copyright. I really like a lot of your ideas, and adding more replayability via things like adding more enemies   and items to make runs more diverse would definitely be a goal for a potential sequel  . Something like including the Credit Card I think would be a good fit considering the game focuses a lot  on shops. And also your idea for adding in the small challenge rooms like the original Kid Icarus was  something I considered but didn't end up adding. They most likely would have taken the form of horizontal areas similar to the surface areas or dungeons of the original games.

This was super cool, I loved the presentation and trying to work around how to move around keys while trying to not accidentally  kill the enemies was really interesting.

Awesome job! The only critique I have is that I wish the controls were consistent between just using keyboard (like having spacebar to hit the  "menu" button) or somehow controlling the characters with the mouse. Otherwise  I like how changing the shape of the two characters together lets you fit into different spaces.

Pretty cool! I like a platforming challenge for sure. I think it was interesting to  have the control feel change when you get different parts but I think it would have been really interesting if you could change at will or if certain parts of the level added/removed parts.