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Guys, this is not it. I know what you were trying to do, but this is not it. The game is almost 100% luck-based in its current state. The range of the killer's attack is so wide that if he sees you in a narrow corridor, or if he is just around the corner, you WILL take the hit, no matter what. It happened to me once that he commenced his attack animation from an abundant meter away and I still took the hit. I even saw blood come out of thin air. There is no dodge, no evasion, once the killer commences his animation, he is literally scripted to hit you. This is not challenging, you may even be the best player in the universe, but if luck decides to turn her back to you, you are destined to lose.

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Hi Luca! I can assure you there is a way to dodge the killer’s attack :) The attack range was slightly increased because the killer stops when attacking, and we didn’t want to make it too easy for the player to escape. Would you prefer a slightly shorter attack range with an easier dodge mechanic? Also, did you play in first-person or third-person view?

Based on player feedback, we’ll definitely consider making tweaks, updates, and balance changes. If you’d like to discuss potential changes or improvements, feel free to contact me by email — I’ll be happy to take your suggestions.

Hmmm, I'm not sure I understand what you mean. Is there a dodge button? Or you have to perform a specific move with the basic controls?

I'd like to precise though that the atmosphere of the game is absolutely spot-on, it reminded me of older Puppet Combo's games like Power Drill Massacre, you did an amazing job!

PS: are you by any chance italian? I'm guessing by the names, as you can deduce from mine I'm italian too!

Yes, in the sense that if you manage to circle around the killer, you can dodge the blow, and he will stop, giving you time to escape :) I can imagine that it’s complicated, and we’re already working on it! :D As for the rest… si siamo italiani! nel prossimo aggiornamento prova nuovamente a schivare il killer e ci dai il tuo feedback aggiornando il tuo commento principale! grazie del feedback :)