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(+1)

The visual aesthetic of this game is absolutely phenomenal and the player movement is aaaaalmost well tuned except I think there should be some explanation for the player speed falling off so rapidly occasionally (I feel like I'm missing some mechanic when we get to wave 3 and the player slows down rapidly, I don't even mind the huge number of enemies I actually find it quite satisfying to be able to loop in so many enemies at once). Even without the balanace past wave 3 just zipping around and looping as many enemies as possible was a very satisfying experience (partly owed to the sound design, and largely to the player tuning)

Congrats on finishing the jam, and marvelously well done! This game absolutely deserves more ratings

Thank you for the kind word!
I've implemented a combo system that makes the Annah go faster and faster as you kill streak. However the 3rd wave being not balanced, there is no trash mob to kill to keep the momentum going. The only way to pass it is to play high risk and do 2 damages to several of the big snatchers before waiting for most of them to be close to the well before looping them all and gaining enough momentum to keep spinning around the well for the duration of that specific wave.
But yeah, this mecahnics is not explain and the game is not balanced :'D 
I got carried away by polish and forgot to playtest the game lol. mb 

(+1)

Honestly, vibes, you absolutely excelled on the polish element and your art style is gorgeous. I look forward to playing the more balanced version later today and I hope you upload that one to itch once the jam is over :)