Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow, what a coincidence. In the Saramago book I mentioned, death sort of "takes a vacation" and refuses to collect the dead, so they stay alive. A situation very similar to what he created, that's why I mentioned the parallel. A truly great coincidence. In any case, brilliant.

(1 edit) (+1)

I guess there are only so many plots and ideas to go around and lots of good writers! So long as we readers get something out of each writer’s efforts, then the similarities really don’t matter. I’m glad that we’ve both enjoyed the story!

(+1)

Making some notes to work on a hexmap. The 7 - Joy-in-the-woods is a village in a forest or just a forest? the 15 - St Tomaz’s sword in cave its realy a cave, right? 18 - The Lighthouse is in a nearby island or at the coast?

(+1)

Joy-in-the-woods is a village, so called because it is surrounded by glades filled with abundant beautiful and aromatic flowers- it benefits from an underground heated river. One day a hot spring will appear. Its sister village, Hope, is fairly mundane by comparison.

The  sword is hidden in a cave- I thought a grotto, decorated with religious icons and pictures, sealed away after the saint’s death; I saw the sword as being instrumental in his death as well as in his life, so it was hidden by the clergy because it could be a powerful force for either good or bad.

The lighthouse is on a headland, high up on cliffs. Below, the rocks stretch along the coast just below the surface of the sea and are razor sharp, able to rip the belly of a ship out in a second. There are fortunes to be found on the sea bottom along with countless wrecks. 

Hope my take on the locations are interesting, but please flavour them to work in your game. Thanks for asking!