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For rhythm game, highliting the rhythm more visually could work. I had hard time to know when to shoot and in the end option to just spam shooting worked as well as my rhythm skills.

But that’s my only issue, the combo system added needed depth to the game.

(+1)

I've been getting this feedback a lot and unfortunately it kind of doesn't really match my vision for the game I guess - a more visual system would prevent people from really getting a feel of the song's beat and bpm - but I understand the frustration I guess.

The enemies do bob on the beat, though, if that helps at all. Obviously the level of difficulty I found ideal doesn't work for everyone.