Well executed take on the theme. However, I felt like the breaking door mechanic was a bit buggy. Sometimes I needed more ghosts than necessary, like one of my ghosts did no damage to it. Still, good job, and nice narrative!
Viewing post in Machine Looping jam comments
Hey Waffle, thanks for playing our game. Yes that is one of the bugs that unfortunately slipped through. I didn't get my collision logic air-tight player vs ghosts. However this is already fixed in a separate version that will be release this weekend after the jam has ended as well as a few extras. Many thanks for the feedback.