thanks!
wafflekiller5876
Creator of
Recent community posts
Thanks for the feedback! No gas tank was an intentional design choice, but I agree some other visual indicator would make it clearer. I do have continuous music, maybe it is disabled by default? Or do you mean it resets when a new scene loads, because that's a good point. Ah I did not know about the fullscreen button, thanks for that!
Extremely polished and clean game all around! I am seriously impressed with the amount of care that went into this. For example, the amount of disasters and unlocks, as well as the screen transitions! I do have a few suggestions! I really really wish I could jump on the circle in the middle, I dunno why but I want to. Also, I found that I could get a very high score by simply staying on the top of the wheel. I think this is the biggest flaw. Perhaps certain disasters should force the player on the lower levels. Finally, the bonus score pop-ups could be improved by making them something more tangible, like a coin or maybe add some temporary upgrades for the player. I see a lot of potential here. Anyway, great submission!
Solid game! I think the take on the theme is well done! I like how you blended a lot of game mechanics, like deck building, auto shooters, and clicker games. Good job! I'd recommend giving the clicks more potency and having less reliance on the auto shooting. I also think being able to have your deck reset would be good, instead of using a card and it being gone forever, which would allow the player to build an op deck.
I also made a racing game with a completely different take on the theme! I enjoyed this, it's surprisingly difficult to not drive into the other cars, but I only have myself to blame. I'd love to see this a bit more polished! Also, I feel like I was getting dizzy with how the camera was moving. Good job!
Very cool (pun intended) game. I like to think I'm Gunter from adventure time. The dialogue was cute, the game is very coherent, and it is very polished! I like the unique idea for the theme. I do think it would be more fun if there were more distinct enemies to test the player's abilities. Also, being able to pick the perk upgrade would be nice. Good job!




