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wafflekiller5876

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A member registered Jun 16, 2022 · View creator page →

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thanks!

Looped laugh and loved

Thank you so much!

Thank you!! The road does loop the same. Actually, under the hood, an invisible car just like the player is driving around and road spawns under it. Sometimes the corners look weird though, so that could be it

Cool idea! I struggled with the third puzzle for a while and the fourth, but at the same time I'm glad it wasn't holding my hand. Good submission!

Thank you! That is a fantastic suggestion! I will try that and see how it looks! I also kinda like the chaos of not knowing where it goes though haha

Gotcha! No I agree, I'm happy to hear minor nitpicks instead of ego shattering complaints lol. Thanks again!

Thanks! I'm glad you enjoyed. Nice scores!

Thanks for the feedback! No gas tank was an intentional design choice, but I agree some other visual indicator would make it clearer. I do have continuous music, maybe it is disabled by default? Or do you mean it resets when a new scene loads, because that's a good point. Ah I did not know about the fullscreen button, thanks for that!

I recommend playing this nice soothing game before bed! It really calmed me down!

Extremely polished and clean game all around! I am seriously impressed with the amount of care that went into this. For example, the amount of disasters and unlocks, as well as the screen transitions! I do have a few suggestions! I really really wish I could jump on the circle in the middle, I dunno why but I want to.  Also, I found that I could get a very high score by simply staying on the top of the wheel. I think this is the biggest flaw. Perhaps certain disasters should force the player on the lower levels. Finally, the bonus score pop-ups could be improved by making them something more tangible, like a coin or maybe add some temporary upgrades for the player. I see a lot of potential here. Anyway, great submission!

Thanks! Haha yeahhh black smoke is usually not a good sign!

thank you! yeah I regret not putting it in the tutorial but oh well! it's a hard line to balance. thanks for the feedback

yes I can imagine that could be quite tricky to do correctly since timing is so important. it's cool you've already fixed it though! I'll definitely play it again

I gotcha, well the core gameplay is there so the sky is the limit!

thanks!! nice score :)

thank you for the kind words! yup I prefer avoiding UI if I can help it!

thank you! the smoke coming out of the car is the best indicator!

Well executed take on the theme. However, I felt like the breaking door mechanic was a bit buggy. Sometimes I needed more ghosts than necessary, like one of my ghosts did no damage to it. Still, good job, and nice narrative!

Cool idea for a stylized puzzle platformer! I wish there was a "speed up time" button or something. Waiting around isn't the most enjoyable. Also, it lagged a bit on my laptop. Still, good job making a coherent and fairly polished game!

Solid game! I think the take on the theme is well done! I like how you blended a lot of game mechanics, like deck building, auto shooters, and clicker games. Good job! I'd recommend giving the clicks more potency and having less reliance on the auto shooting. I also think being able to have your deck reset would be good, instead of using a card and it being gone forever, which would allow the player to build an op deck.

I also made a racing game with a completely different take on the theme! I enjoyed this, it's surprisingly difficult to not drive into the other cars, but I only have myself to blame. I'd love to see this a bit more polished! Also, I feel like I was getting dizzy with how the camera was moving. Good job!

I think your take on the theme is very unique! My snail be bumpin. I agree more guidance on what to do would make this game much more enjoyable. It always feels better when the player has to figure out the actual puzzles rather than what they're supposed to be doing. Good job!

Very cool (pun intended) game. I like to think I'm Gunter from adventure time. The dialogue was cute, the game is very coherent, and it is very polished! I like the unique idea for the theme. I do think it would be more fun if there were more distinct enemies to test the player's abilities. Also, being able to pick the perk upgrade would be nice. Good job!

I Was able to play it! Cool puzzles and atmosphere!

Very impressive artwork! It was a bit confusing on what to do, I didn't realize there were symbols that showed me where to go. I think the gameplay could be a bit better or more engaging somehow, but it is a very cool experience!

I dunked and I donutted

seems interesting but I'm not sure what I'm supposed to be doing lol. The characters are silly though

I'll try again later, I don't think I looked at the settings!

I appreciate the feedback! haha yes the drift is fun, in my playtesting people were enjoying the tutorial too much and just drifting instead of reading lol

thank you! yes I hate UI cluttering up the screen, I'm glad I went with this approach

glad you enjoyed! the boost is my favorite part

Yes!! I'm glad you enjoyed! haha that's the goal, nice score!

Reminds me of Blue Prince

I also enjoyed throwing coins at the customers

Very epic vibes. I was stressed watching the bags fill up and ride the line

Very good job! For a first game this is very solid! And its a creative concept. I'd like to see the future of this game

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the anomalies are cool but is there a way to lose? Like what am I supposed to do haha. I liked the toilet the most

truly an interesting and perplexing experience

it runs too poorly on my pc lol