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(+1)

It´s cool and cruel at the same time… Max depth was 250m aprox. Music, ambient and concept are really cool!! Congrats! You have a good start here for add more mechanics and features…

The procedural generation takes time, and if you fall into a dead-end, it´s a bit boring waiting another 30 seconds without going out.

If possible, it could be great if, in the first 100 meters, the dead-ends have a real possibility to jump out.

I want to see more if possible ^^

(+1)

250m is really impressive :O  Nice!

I'll speed up the procedual generation in the next one - thank you for feedback and support.