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I had a lot of fun with this simple concept, congrats !
Did you use physics computation to decide wether the ship was captured in orbit, or a well-designed rule of thumb?
Anyhow, your game and its various assets work very nicely !

Hi, thanks for playing my game!

The orbit gets triggered by a collider (visualised using the atmospheric glow) then it uses some simple trigonometry to calculate how fast and which direction the rocket should rotate around the planet based on different planet variables.

So to put it simply, not true physics but a maths-based rule of thumb!