Very creative take on a twin-stick shooter. Controlling attacking and dodging separately turns the game into a challenging exercise in multi-tasking. Very nicely done. I do suggest adding a range indicator for the orange slime's explosions. The first one caught me off guard by just how big the explosion was.
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I think there was quite a bit of confusion around orange slimes in the game, and that's my fault. Basically, I designed it so that you shouldn't loop around orange slimes (similar to how you shouldn't slice bombs in fruit ninja) or else their explosion would affect the whole screen. This was to prevent people from drawing huge loops around the screen mindlessly. Thanks for the suggestion though!