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Really nice game tho playing it is a bit hard because of lack of explanations and the puızzle difficulty ramps up quite steeply. Also the game would so much fun if I could pick up blocks after I've put them down. Rn I must memorize and execute all steps again to make tiny changes to my setup. Nice color pallete and very satisfying physics. I didn't think I'd be impressed by physics, how did you tune them?

(+1)

Thanks a lot for playing. I did realize the difficulty ramped up a lot which is a bummer because there is a secret that gets unlocked after beating all 20 levels. As for the physics, I just used the built in physics in Godot and slightly adjusted some bounciness and gravity scaling here and there.