Very nice realization of the loop concept! The strings look very smooth, was probably not trivial to implement the physics part of it :)
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Thanks for playing! The physics were quit easy to implement actually thanks to unity's built in distance joint, just took a while to figure out the best method since I never did rope physics before this. All I did was create a segment that had a distance joint on it that connected to the previous segment, then messed with the settings a bit!