Can tell it's Rayman inspired without having played Rayman. The visuals are great. A couple gripes:
- The parry seemingly makes the normal enemies miss their knife throw.
- Some spots where the level doesn't line up well (The upwards bouncing mushrooms tunnel is misaligned, The cliff above the two ziplines dumps you in a pit instead of onto the zipline...)
- Jumping off the ziplines making you fall instead of jumping killed me a few times. Maybe also add a grace period where you can't jump off; I'd always miss, try to double-jump onto the line, snap to it, fall off.
- The dagger lock-on would often either not activate, or go for a farther target. Maybe add a indicator for the lock-on target.
- Add controls to the game page, until they're in-game. Had to try every key.
But overall very promising, and I look forward to your future progress!