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Can tell it's Rayman inspired without having played Rayman. The visuals are great. A couple gripes: 

  • The parry seemingly makes the normal enemies miss their knife throw.
  • Some spots where the level doesn't line up well (The upwards bouncing mushrooms tunnel is misaligned, The cliff above the two ziplines dumps you in a pit instead of onto the zipline...)
  • Jumping off the ziplines making you fall instead of jumping killed me a few times. Maybe also add a grace period where you can't jump off; I'd always miss, try to double-jump onto the line, snap to it, fall off.
  • The dagger lock-on would often either not activate, or go for a farther target. Maybe add a indicator for the lock-on target. 
  • Add controls to the game page, until they're in-game. Had to try every key. 

But overall very promising, and I look forward to your future progress!

(1 edit) (+1)

Hey psr12,

Thank you for taking the time to give such detailed feedback!

I will be working on those suggestions - + luckily, I know whats causing the bugs. 

Would like to thank you again for playing and reviewing; hope you stick around for the ride!