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I liked this game a lot. Although simple, I think the visuals and the audio works really well together. I enjoyed the sound effects a lot.

Although I was a bit confused about the game's main mechanics. Why was the bullet seem to bounce around from enemy to enemy? If it was a bullet, wouldn't it make more sense for it to just travel in a straight line? It was also what you seemed to imply as well when the game first started and you had to go collect the bullet as it keeps looping.

(+2)

Much thanks for playing!

Yeah, I def agree, I had a few extra mechanics planned initially where the projectile was more drill-like in nature. In the sense that you pick it up, hold to charge, and shoot it with enough velocity / energy it would be able to pierce through enemies. And it would keep piercing until it hits an armored part of an enemy (the purple-colored parts, which would make it ricochet), or until it loses velocity.  

I was also trying to come up with a mechanic to incentivize the projectile making full revolutions but couldn't come up with something elegant enough in time. Probably overthought it hindsight hahaha