Much thanks for playing!
Yeah, I def agree, I had a few extra mechanics planned initially where the projectile was more drill-like in nature. In the sense that you pick it up, hold to charge, and shoot it with enough velocity / energy it would be able to pierce through enemies. And it would keep piercing until it hits an armored part of an enemy (the purple-colored parts, which would make it ricochet), or until it loses velocity.
I was also trying to come up with a mechanic to incentivize the projectile making full revolutions but couldn't come up with something elegant enough in time. Probably overthought it hindsight hahaha