I beat it! The background silhouettes and the bright colors are nice, there's something satisfying and intuitive about looping around objects to win points. I didn't realize immediately that there were bounds left and right I wasn't supposed to cross, I thought I would go endlessly right, rather than try to loop around ice creams within an area. The bird sound is funny, and the idea of going faster after each loop makes sense to me.
For me, the game feels like a functioning prototype of the looping mechanic, with potential to be expanded and polished. Towards the end where I was going very fast it was difficult to get loops cleanly around the objects and felt a little clunky and frustrating. I think adding another ingredient, like having a speed boost to go around the loop, or obstacles/projectiles for the player to avoid could be a step towards making the gameplay more dynamic!
I am a musician, not a coder/artist/developer, but I have enough experience in my own time with these tools and working on projects to know how much it takes to put together a game. Well done!