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(+1)

This is a really good concept and well executed!  Every element is strong.  The artwork (I'm guessing 3D with pixel shaders?), music, sound effects are just excellent.  It looks and feels great.  

But the glaring issue is difficulty.  It's a very, very tricky game.  Targeting the enemy ships is so hard.  I would make the shooting mechanism much easier and start off with static targets.

(1 edit) (+1)

Thanks Sundler, actually is a super fun technique called sprite stacking, that use layers of 2D sprite to give the illusion of a 3D model.
Yes, dealing with enemy ship is complex, we will work on something else to make them more interesting to fight.

- Sim

Good to hear.  It would have been a shame to flush such a great prototype... down the drain! 😎