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Pixel Tentacles

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A member registered Oct 06, 2019 · View creator page →

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Thank you!
The block placement is handled by the server, so if you put a block in a cell and another player at the same time does the same thing in the same cell, the server will handle the block placement request that come first, when the second request is analyzed the grid will already have the space occupied by the first player so the server will send to the client a message to advise that that cell is occupied, and you will not be able to place the block.

Lovely and relaxing experince. Great game

Great mechanic idea, it has a weird difficulty curve. loved to see where this could go after some polish.

With some polish, I can clearly see a market for this game on mobile. Great game wish they were more levels. lovely.

Great game, neat puzzle design. the game can result hard and frustrating sometimes, for this type of games I always recommend a shorter death animation.

Great Work, graphics-wise looks simple and well put together, even if the map is small at the begging I wandered around a little bit and got lost, only later I was able to mentally marked the map.
Better landmarks will surely solve the problem for newcomers.
After all, I really enjoyed the game once I got handy with the lasso mechanic.

Great puzzle design, Interesting game mechanic, wonderful hidden tutorial that teaches the player progressively, Loved the game.

(1 edit)

Thank you for your comment.
The game was designed to be played with a good amount of players, sadly we did not achieve that amount, and the game could results a bit boring to be played. the timer was added for multiple reasons: one of those was to encourage the players to come together to build and explore the map. sometimes we achieve that and sometimes not. all of that depends on the type of player that played the game.

Surely at the end of this. we will write a small paper of this silly experiment describing what we observed.