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The thing of "is fictional" already sounds like something typical of the officialist world. But seeing so many real versions (unofficials) of this game, it lose a lot of the meaning that it's fictional. 

It was clear that it was originally intended to be fictional, but it doesn't take away from the fact that there are real & playable adaptations of Fix-It Felix jr to pay tribute to the movie.

Its existence would have been much more accepted and verifiable if it has really been in 1982 by Tobikomi instead made by Disney in 2012.


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I would guess that it is the fictional-arcade-game thing that makes this game attractive in the first place. Especially when converted to a 1982 computers as the C64, which is home to a lot of early 80s arcade conversions. So, of course the developers want to play along in that makebelieve world.

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The Commodore version it's more like one of several real adaptations of the fictional version of the game (Tobikomi it's obviously the most fictional thing about the game, since in his universe he was created by that company).

That includes the first playable version (the 2012 version) as well, which is by far the most faithful version to the movie version (I leave you an example video of this excellent playable imitation with its arcade cabin):

For us it will be real, but for history it never isn't real & won't it be.

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P.D: If Fix-It Felix Jr. would a 100% real arcade game from the 1980s, it could be emulated with M.A.M.E. instead of being a PC executable.

Of course I have seen the cabinet and I played the original Flash game the same night I saw the movie.