it was very interesting original and awesome but:
1. no checkpoints makes it unnecessary hard
2. most optimal sword position seems to be forward so all sward play with mouse makes no sense (at least to me)
3. shift is practically unnecessary/unusable, you either win, or if you are loosing its to late to use shift since its one hit death.
spoilers
4.I cant pass the point when you become red, if i kill guy timeline corupted, if i die its fractured.
Viewing post in Deterministic Assassination jam comments
Thanks for the feedback! A lot of this is due to me running out of time, and the decision to not have checkpoints may have been changed if I playtested more. Thank you for playing and the kind words!
spoilersThat is the ending of the game! In the last level you are effectively killing yourself from the past (the first level) and that results in the timeline being 'corrupted', and the process must be restarted in the context of the game. Dying in the last level would technically 'complete' the timeline, and it's something I did want to implement but I ran out of time. I felt it was thematically appropriate given the Jam's theme but I do apologise that you had trouble with it!