Allllmost beat this… I got softlocked two times on the eye tunnel puzzle and gave up. I felt like I was close to a solution, but I don’t have the patience to play the whole thing a third time.
This is a really, really clever puzzle game. I love games about deciphering languages (if you’ve played Tunic, that game has a really fun language to decode), and tying it to in-game Sokoban mechanics is genius. When I realized you could combine bit of spells you’ve already learned, everything turned up a notch.
There’s a lot of depth to the types of spells, too. The system of making things cast by proxy opens up so many possibilities - a lot of these puzzles probably have multiple solutions. The puzzle at the end stumped me completely, though… I think I was missing some capability of that system. (Also, I feel like the looping and summoning-yourself spells were bound to cause issues. Maybe rethink those ones a bit…)
Another suggestion would be to make the full spell-book available from the start. GOing back to Tunic, that game is all about deciphering a game manual to learn mechanics and secrets… but, if you’ve played it before, you can do all that stuff from the start and skip huge swaths of the game. I think if, instead of artificially giving you spell components, this game just gave you the hint papers, it would make progression purely based on player knowledge, which I think is more interesting. (Also, it would’ve made backtracking after that softlock a lot less painful!)
Overall, one of the most creative puzzle games I’ve played in a while. Well done!