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Haha, I'm almost a bit ashamed if you saw my last game. I was trying out a different art style on top of a different style of gameplay. That being said, I still think things came out presentable for a jam, lol.

I'd normally make the movement snappy, but I didn't know how to make it snappy and work with the grab mechanic, which I was experimenting with for the first time.

I'm glad you liked the loop. The web build actually breaks, and you don't die, so it spoils it a bit, but I'm happy you at least understood the intention.

The cooldown timers with punching didn't need to be so long. I made them longer a bit late in development after having my friend speed through the game on a playtest. Cooldown UI would make sense for lengthy cooldowns, although I generally prefer cooldowns so short that UI isn't needed.

Thanks for playing and for the helpful feedback.