Hey!
Thanks so much for the detailed feedback!
Regarding your points:
- Walljumping: this was something that we knew was gonna suck :D. I couldn't actually finish it the way I wanted it to behave, so we're definitely going to change it in the update
- Rocket pickup: that is not the intended way to pick up the rocket upgrade, but I actually find it super cool that you found a way to do it with crouching, so kudos on that! (Also it is intended for it not to be very intuitive how to get to it)
- Dash cd: This was a conscious design choice, since without a cd you could just abuse it and use it constantly, but having the ability to use it more than once in a run opens up a lot of possibilities with the level design
- Omnidirectional Dash: This was also a decision, although maybe less conscious. That's how I implemented the dashing from the get go and we just loved the way it felt, also it creates more level design possibilities. You are completely right though on it not being very intuitive, so we're probably going to add some kind of hint, introduction that makes this more clear.
- Restart option: Honestly, to me this feels like the most important feature that's missing, so thanks for pointing it out. I completely understand your frustrations during the runs and this as well is definitely going to be included in the update!
I'll make sure to let you know, when the updated version is out, so maybe you can have a better experience.
Thanks for playing!