I really wanted to like this game, because its art and concept are both so charming. While I did make it to the end, I only did so because I assumed that the game would be short. Because I like the concept so much, I'm gonna write a bit of feedback.
Points of improvement:
- Walljumping consistently fails to do what you want it to. Consider adding coyote time or some other fix to stop me from constantly falling down
- Having to crouch to get the rocket isn't intuitive, as there isn't any real platform to stand on beforehand. When you have to replay the entire level every time you fail, not being able to get upgrades because of the lack of a ledge is frustrating.
- A countdown on a dash is unusual. So does an omnidirectional dash (I did not notice it was omnidirectional at first). Keep in mind how players will expect certain mechanics to work as you design them.
- Give me the option quickly restart my run so I don't have to wait that long.
The good:
- The level design having multiple paths for when you unlock new upgrades is satisfying to discover and it adds to the feeling that you're progressing.
- I like how simple the game is. It has a clear vision, and it doesn't try to be more than it is.
- The narrative is surprisingly fun, even though it doesn't play a big role in the game. You immediately kinda know what's up, which is enough to get you to want to see more.
Overall, definitely good work on the game 👌