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(+1)


Does the game have an ending ? If not then that's some existential horror right there. oof

Either way, you've definitely put out a fun game here. It controls well and is pretty addictive in it's primary loop ( pun not intended ). Loved the overall presentation as well. The graphics were slick and readable and the audio was cool.

I also appreciate the quick restarts. Definitely helps in this case where every second really counts and helps keep up the pace of the game. The ship definitely controls pretty good as well. Reminds me of a mobile game called data wing actually. I also loved how you managed to really keep a pretty fun narrative in the game without it feeling shoe-horned. Didn't really expect that twist either lol

Part of me kinda wishes that you zoomed out a little in the beginning just so a player has a decent look at the whole map before racing, mostly because a few laps ( or technically loops lol ) went in just learning the track. That said, I don't think this is that much of a problem since learning the track is part of the game's core idea at the end of the day.

All in all, I'd say this is a fantastic entry all around. Great stuff

(+1)

Thanks for playing, glad you liked it! That's a pretty respectable time you've got there :)

Glad you liked the narrative, that was added at the 11th hour when I realised "narrative" was voting category this year lol. Happy you got to see the "twist", I expect most players won't get that far (you need several time improvements to see it).

Good idea about zooming out before the action starts - makes a lot of sense, and doesn't detract too much from having to learn the map layout.

Thanks again!