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(+2)

This is a creative interpretation of the theme, and one that I did enjoy. That being said, one possible issue I found was that I didn't need to really strategize or think about my building types or placement that much, instead just putting one of each (except for the police station) worked perfectly. I think I would have liked to see more encouragement towards strategically placing buildings, but that's just me. Overall I really liked this game, great submission!

(+1)

Thanks for your feedback! We definitely need to create levels with an uneven NPC ratio to emphasize the strategic nature of building choices. The current balance is designed to make the game easy for almost all players, but it doesn't offer much of a challenge. We'll consider how to make the game more strategic and engaging for the post-jam version!