Wonderful music and neat elaboration on Celeste's casette blocks mechanic however the character controller could really use some work with coyote time, jump buffering, etc. espacially with diapperaing blocks in mind. Extra credits for making all the assets during the jam!
Viewing post in Frog Beat Curse jam comments
Oh wow then sorry. Now that I think of it, jump buffering was definetely there, so good job on that. The coyote time seemed to not work with platforms disappearing from under the character but I may be wrong about that. And I think one thing that would be good is to detect if the player presses the dash button just a few frames before changing direction and dash in that direction instead of the origin l one(hope that made sense).
Hmmm, that makes sense, yes. like a buffer for the dash, right?
Letting people change the dash direction for a few frames after it already started dashing, like a buffer or something. It could improve the experience if the person clicks on the dash button and directionals at the same time.
I think I did a pretty good job for a jam game, but in the end of the day our work can always be improved by giving attention to small details like these.
Thank you for the feedback! I'll implement those and then update the game when the jam is jover.
