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(+1)

Cool game idea, I eventually got the hang of it.  It was a bit intense trying to manage the trash bar, and you didn't get punished for losing satellites. Think if trash automatically got sent out in a random direction if the player doesn't do it in time, and it depletes a single faster-moving bar with a storage system that the player could upgrade, it would feel a lot better.  Also, pausing when you select an upgrade and making the physics system (which I love as a unique gameplay mechanic) feel a little more intuitive would be amazing. Keep cooking on this one, it's so close to being an amazing game! 

(+1)

Thanks! Indeed, losing satellites is not punishing enough (although you do lose points), so we'll see if having them turn into "trash" after the explosion might work. As for sending the trash automatically from the planet, it would be similar to having a few "lives", right? That can indeed allow to make the game a bit longer! (and so would having upgrades that increase the "trash storage" indeed) And you're totally right about pausing the time while selecting, we didn't think about that, losing while reading the text must be quite frustrating. Thanks again for the review and the suggestions, we'll work on them for the next iteration!

Epic ^_^