Thanks! Indeed, losing satellites is not punishing enough (although you do lose points), so we'll see if having them turn into "trash" after the explosion might work. As for sending the trash automatically from the planet, it would be similar to having a few "lives", right? That can indeed allow to make the game a bit longer! (and so would having upgrades that increase the "trash storage" indeed) And you're totally right about pausing the time while selecting, we didn't think about that, losing while reading the text must be quite frustrating. Thanks again for the review and the suggestions, we'll work on them for the next iteration!
Spark-NF
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Thanks for the review! We added the "trash meter" quite far into the development and indeed, now that I think about it, someone just starting and trying to understand how it works might just end up losing directly... With the fact that we don't have a reset button yet, I can see how it can be frustrating. We updated the description to expand a bit on the controls and scoring, hopefully it should help a bit for now. In the next version we'll update the interface to include how many points trash and satellites bring (together with their cost).
